Course Schedule

Date Topic Reading Due Dates
08/27 History of Game Industry & What is a Game?  
08/29 Game Design Kits Lab  
09/03 Mechanics, Dynamics, Aesthetics MDA Paper
09/05 Formal Elements of Games Fullerton Ch. 2
09/10 Let's Play: Super Mario 3D World  
09/12 The Game Loop  
09/17 Procedures vs. Rules Fullerton Ch. 3
09/19 Sprite Graphics EC: Graphics vs. Aesthetics
09/24 Physics  
09/26 Collision Detection SF2 Hit Boxes Critical Analysis #1 Due
10/01 Game AI EC: Game AI
10/03 Game AI  
10/08 Mini-Boss Battle   Finish Required Games Quest
10/10 Game Architectures + Unity Tutorial PICO-8 Game Jam Due
10/15 Fall Break (No classes)  
10/17 Game Ideas + World Building EC: The Magic Circle
10/22 The Quiet Year EC: Board Games Team Declaration Form
10/24 Physical Prototypes Fullerton Ch. 7 & 8 Game Design Document Due
10/29 Character Design (Recorded - No Class) EC: Myers Briggs
10/31 Physical Prototype Demos   Physical Prototype Due
11/05 Election Day (No classes)   Unity Game Jam Due
11/07 Level Design Devs Play Doom
11/12 Game Balancing EC: Perfect Imbalance
11/14 Game Balancing EC: First Moves
11/19 Playtesting SMB 1-1 (Watch & Play!)
11/21 Playtesting Games In Class   Working Game Demo Due
11/26 Input + UX  
11/28 Thanksgiving (No classes)  
12/03 Legal Issues + ROM Hacking   Critical Analysis #2 Due
12/05 Game Expo   Team Game Project Due
12/16 Final Boss Battle @ 9:00 AM   Final Exam Info